so the one-sentence reply is to start with them and play around a little bit. orcs are more bashy but still maintain a dude who's good at throwing the ball. all the quintessential teams are in the base game orcs are probably the easiest to pick up for a newcomer, humans are the most flexible and can do a fair bit of both running the ball around, passing it, and punching dudes in the face. So you don't need the DLCs in this game until you want to play as the teams in them. Yeah, there's still some action in the old chaos edition from blood bowl 1 though which is why i asked Then the lower TV team buys inducements, and if they decide to go into their treasury there is no compensation for the higher TV team, which is liable to lead to stupid poo poo like a team being a 10k underdog and scumbagging a Wizard in a playoff game. Unless they've changed it from beta, the way it works now is that the higher TV team buys inducements first and anything they spend out of their treasury gets added to their TV / the opponent's petty cash. They did gently caress up the new inducement rules though. I will admit that a lot of the dumbest behaviors in the game stem from the fact that was never meant to be played in perpetual leagues. private leagues require a fair bit of time investment and communication with others which can be hard either logistically or because goons, and public perpetual leagues quite frankly are fundamentally flawed because they don't acknowledge half of the assumptions in the rulebook (such as weeks of play being a factor in a team's trajectory - a loss doesn't matter in public perpetual, only deaths do. The AI teaching you bad habits is kind of an academic notion if you do not intend to play online - and a lot of folks don't.
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